Introduction
Get started with the Unity Audio Manager.
Tutorial Video
For the fastest way to get up and running, we recommend starting with our tutorial video below. It covers the essentials in less time than working through the documentation on your own.
Installation
If you are ready to install the package, you can follow along in the video or use our installation guide for step-by-step written instructions.
Features
The Unity Audio Manager gives you a flexible way to organize and control sound in your Unity project — from quick one-off effects to full music and ambience systems.
Three ways to work with audio
- Single Sounds — standalone effects for one-off moments like button clicks, jumps, or item pickups
- Audio Collections — grouped sounds you manage together, such as music tracks, footstep sets, or UI sound packs
- Sounds from Groups — direct access to a specific sound inside a collection, without losing the organization capabilities of the group
See Sound Types for more details.
Playback control
Every sound type supports the controls you need for polished game audio:
- Play sounds at default or custom volume and pitch
- Add natural variation with random pitch ranges
- Fade sounds in and out for smooth transitions
- Pause, resume, and stop playback at any time
Collections
Audio Collections make it easy to manage larger sound libraries:
- Play a specific sound from a collection by name
- Trigger a random sound from the entire group
- Stop individual sounds without affecting the rest of the set
Flexible setup
Assign sounds in the Unity Inspector for quick setup, or look them up by name at runtime when your game needs dynamic access. Both approaches work side by side, so you can wire things up in the editor and still fetch sounds on the fly when needed.